AI Insights · Timothy · July 2022
Top 5 Stickman Games Performance in Brazil - Q2 2022
In Q2 2022, the top 5 Stickman games in Brazil displayed varied performance in downloads, revenue, and active users, according to Sensor Tower data.
In Q2 2022, the top 5 Stickman games in Brazil experienced diverse trends in weekly downloads, revenue, and active users. Below is a detailed analysis of each app's performance.
Red and Blue Stick: Animation from Great Arcade Games saw a notable fluctuation in weekly downloads, starting at approximately 242K at the end of March and dipping to around 68K by late May, before rebounding to 117K by the end of June. The weekly revenue was modest, peaking at $32 in late March and gradually decreasing to $10 by the end of June. The app's active users also reflected a similar trend, starting at 559K and ending at 375K by the quarter's end.
Supreme Duelist from Neron's Brother maintained a relatively stable download rate, with figures fluctuating between 84K and 130K. The highest downloads were reported in mid-April. Revenue remained low but consistent, peaking at $16 in late March. The app's active users started at 2.1M, peaking at 2.5M in mid-April, before settling at around 2.1M by the end of June.
Ragdoll Turbo Dismount by LAFUL FULA experienced a sharp decline in downloads after an initial spike, starting at 229K in late March and dropping to 16K by late June. Revenue peaked at $290 in mid-April but fell to negligible amounts by the end of the quarter. Active users followed a similar trend, starting at 18K, peaking at 379K in mid-April, and ending at 51K by the end of June.
Stickman Warriors from SkySoft Studio showed an overall positive trend. Weekly downloads surged from 40K in late March to 118K in early May, with a slight dip towards the end of the quarter. Revenue increased steadily, peaking at $241 in early April. Active users also saw significant growth, starting at 225K and reaching 457K by early May, ending the quarter at 374K.
Stick Party 234 MiniGames by PlayMax Game Studio had consistent download numbers, ranging between 52K and 66K throughout the quarter. Revenue showed modest peaks, reaching $61 in mid-May. The game's active users remained relatively stable, starting at 881K and ending at 893K by the end of June.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.